EGO / 01已实装Implemented
郁蓝创痕Cobalt Scar
Cobalt Scar
WAW 级 E.G.O。左键施展四段追猎挥击,踏近鼠标附近的猎物。WAW-class E.G.O. Left Click performs a four-hit hunting combo that closes in on prey near the cursor.

E.G.O GRADEWAW
物理PhysicalPhysical
物理PhysicalPhysical技能说明Skills
主动:Active: 「锐利狼爪」“Sharp Claws”
- 左键施展四段追猎挥击,踏近鼠标附近的猎物
- 前三刀对同一猎物的有效命中会暂存部分伤害,由第四刀统一撕开
- 每次命中施加一层「创痕」,最多 6 层
- Left Click performs a four-hit hunting combo that closes in on prey near the cursor
- Valid hits from the first three strikes store part of their damage on the same prey; the fourth tears it open
- Each hit adds one stack of 「Scar」, up to 6
主动:Active: 「吞食」“Devour”
- 目标拥有至少 3 层创痕时,右键锁定离鼠标最近的猎物并扑食
- 扑食消耗全部创痕,伤害与生命回复随层数提高;6 层时强化为完整吞食
- 冲刺期间短暂无敌
- At 3 or more Scar stacks, Right Click locks onto and pounces at the prey nearest the cursor
- The pounce consumes every Scar; damage and Life restored scale with stacks, becoming a complete Devour at 6
- The dash briefly grants invulnerability
被动:Passive: 「狂暴」“Savagery”
- 生命低于一半时伤害提高 15%,追猎距离与扑进速度提高,后两击各施加两层创痕
- 多人模式下狂暴会敌我不分:其他玩家也会被追猎并受到挥击伤害
- Below half Life, damage increases by 15%, hunting range and pounce speed increase, and the final two strikes each add 2 Scar
- In multiplayer, Savagery cannot distinguish friend from foe: other players may also be pursued and struck
基础资料
| 项目 | 当前值 |
|---|---|
| E.G.O 等级 | WAW |
| 面板伤害 | 105 |
| 基础使用间隔 | 8 tick |
| 伤害属性 | 物理伤害 |
操作与机制
郁蓝创痕的正式技能说明显示在页面上方,并直接取自模组 v1.0.0 中文本地化。按键名称会使用 Ravenstar 的统一 E.G.O 技能键与换弹键。
版本说明
本页记录的是 v1.0.0(2026.08.19) 中已经公开的物品数值与工具提示。标记为“测试中”的条目代表该武器在正式版本中仍只实现了部分招式。
Basic Information
| Field | Current Value |
|---|---|
| E.G.O Grade | WAW |
| Listed Damage | 105 |
| Base Use Interval | 8 ticks |
| Damage Type | Physical Damage |
Controls and Mechanics
The formal skill descriptions for Cobalt Scar appear above and are sourced directly from Ravenstar v1.0.0’s English localization. Key names follow Ravenstar’s shared E.G.O Special and Reload bindings.
Version Note
This page records the public item values and tooltips from v1.0.0 (2026.08.19). Entries marked “In Testing” identify weapons whose formal release implementation still contains only part of the planned move set.
