敌方精神与精神崩坏Enemy Spirit & Spirit Break
Enemy Spirit & Spirit Break
精神伤害会同时压低敌怪独立的精神槽;清空后目标进入短暂崩坏,承受更高伤害并暂时失去碰撞攻击。Spirit damage depletes a separate enemy Spirit gauge; emptying it triggers a brief Spirit Break that increases incoming damage and disables contact damage.
精神SpiritSpirit本页描述的是当前代码中的公开测试规则。具体数值仍可能随整体平衡调整。
精神槽是什么
敌对战斗单位拥有一条独立于生命值的精神槽。使用精神伤害攻击时,伤害会削减精神槽,同时仍会对生命造成一部分伤害。
普通敌怪的精神上限默认按其生命上限的一定比例生成,Boss 使用另一套比例。玩家可以通过敌怪上方的精神值条观察当前状态。
常态下的精神伤害
精神尚未归零时,精神攻击对生命造成的伤害为原始伤害的 65%。这使精神武器更侧重于制造后续的崩坏窗口,而不是在任何阶段都直接替代普通伤害。
| 状态 | 对生命伤害 | 主要效果 |
|---|---|---|
| 精神未崩坏 | 65% | 同时削减敌方精神槽 |
| 精神崩坏 | 120% 总易伤 | 所有命中均受崩坏易伤增幅 |
精神崩坏
精神槽首次被压到零时,目标立即进入精神崩坏:
- 普通敌怪持续 7 秒;
- Boss 持续 5.5 秒;
- 崩坏期间受到的最终伤害提高至 120%;
- 敌怪与玩家之间的接触伤害暂时失效;
- 倒计时结束后,精神槽恢复到满值,目标重新进入常态。
触发崩坏的那一次攻击不会追溯获得 120% 易伤;增幅从之后的命中开始计算。
实战思路
精神伤害适合先制造输出窗口,再切换到爆发能力。面对普通敌怪时,七秒通常足够完成一轮连段;Boss 的窗口更短,需要提前准备资源和技能。
精神崩坏不会让敌怪停止 AI,也不等同于眩晕。它取消的是接触伤害,并提供明确的易伤阶段。
This page documents the rules currently implemented in the development build. Exact values may still change during the wider balance pass.
What Is the Spirit Gauge?
Hostile combat units possess a Spirit gauge separate from their Life. Spirit-damage attacks reduce that gauge while still dealing a portion of their damage to Life.
Normal enemies derive maximum Spirit from a percentage of maximum Life, while bosses use a separate percentage. The Spirit bar above an enemy displays its current state.
Spirit Damage Before a Break
While the target still has Spirit, Spirit attacks deal 65% of their original damage to Life. Their full damage value is still applied to the Spirit gauge, making these weapons tools for creating a later burst window rather than universal replacements for direct damage.
| State | Life Damage | Primary Effect |
|---|---|---|
| Spirit intact | 65% | Also depletes the enemy Spirit gauge |
| Spirit broken | 120% total vulnerability | All incoming hits benefit from Spirit Break |
Spirit Break
When the Spirit gauge first reaches zero, the target immediately enters Spirit Break:
- normal enemies remain broken for 7 seconds;
- bosses remain broken for 5.5 seconds;
- final incoming damage is increased to 120%;
- contact damage against players is disabled;
- when the timer ends, Spirit returns to full and the target resumes its normal state.
The hit that causes the break is not retroactively amplified. The 120% modifier begins with subsequent hits.
Combat Use
Spirit damage works best when it prepares a vulnerability window for another burst. Seven seconds is usually enough for a complete combo against a normal enemy; the shorter boss window rewards resources and skills prepared in advance.
Spirit Break does not stop enemy AI and is not a stun. It disables contact damage and establishes a clearly timed damage window.
