伤害属性与抗性Damage Types & Resistances
Damage Types & Resistances
Ravenstar 使用物理、精神、侵蚀与灵魂四种独立伤害属性;敌怪的抗性倍率决定每种属性最终造成的伤害。Ravenstar uses four independent damage types—Physical, Spirit, Erosion, and Soul—with enemy resistance multipliers determining final damage.
物理PhysicalPhysical
精神SpiritSpirit
侵蚀ErosionErosion
灵魂SoulSoul四种伤害属性
Ravenstar 将 E.G.O 伤害分成四类。武器页面会直接显示对应图标,敌怪资料也可以用同一组图标标记抗性。
| 属性 | 原作对应 | 当前用途 |
|---|---|---|
| 物理 | RED | 主要削减生命值的直接伤害 |
| 精神 | WHITE | 同时压低精神槽;崩坏前生命伤害有所降低 |
| 侵蚀 | BLACK | 以完整命中值同时削减生命与精神 |
| 灵魂 | PALE | 独立的高阶伤害属性,使用单独抗性倍率 |
抗性倍率
敌怪可以为四种属性分别配置倍率。倍率高于 1.0 表示弱点,低于 1.0 表示抗性;最终伤害会依据目标当前的属性档案进行换算。
抗性不是只按 Boss 或普通怪物粗略划分。史莱姆、亡灵、邪恶生物、黄蜂以及具体 Boss 都可以拥有不同的属性组合。
精神与侵蚀的区别
精神伤害在目标尚未崩坏时,只对生命造成原始值的 65%,同时以完整数值削减精神槽。
侵蚀伤害则会以同一个最终伤害值同时作用于生命与精神,不需要先牺牲生命伤害来制造崩坏。两者都会触发精神归零后的崩坏窗口。
页面中的图标
Wiki 使用的四张属性图标直接来自 Ravenstar 模组源码,与游戏内分析仪及抗性界面保持一致。以后新增武器页面时,只需要在文章信息中声明伤害属性,不必重新制作配图。
Four Damage Types
Ravenstar divides E.G.O damage into four types. Weapon pages display the corresponding icons, and enemy records can use the same set to present resistances.
| Type | Project Moon Equivalent | Current Role |
|---|---|---|
| Physical | RED | Direct damage primarily applied to Life |
| Spirit | WHITE | Depletes Spirit while dealing reduced Life damage before a break |
| Erosion | BLACK | Applies the same full hit value to both Life and Spirit |
| Soul | PALE | A separate high-grade damage type with its own resistance multiplier |
Resistance Multipliers
Enemies may define an independent multiplier for each of the four types. Values above 1.0 represent a weakness, while values below 1.0 represent resistance; final damage is converted through the target’s active resistance profile.
Profiles are not limited to broad boss and normal-enemy categories. Slimes, undead, evil-biome creatures, hornets, and individual bosses can each use different combinations.
Spirit Versus Erosion
Before Spirit Break, Spirit damage applies only 65% of its original value to Life while reducing Spirit by the full amount.
Erosion applies the same final damage value to Life and Spirit simultaneously, allowing it to create Spirit Break without sacrificing direct Life damage. Both types can trigger the break window when Spirit reaches zero.
Icons Used by the Wiki
The four icons shown here come directly from Ravenstar’s source assets and match the in-game analyzer and resistance UI. New weapon pages only need to declare their damage type; no duplicate artwork is required.
