渡鸦临时基地Raven Temporary Base
Raven Temporary Base
克苏鲁之眼阶段开放的地下前哨设施,以独立子世界承载三层空间、双货运电梯、自动门与当前交易区域。An underground outpost unlocked around the Eye of Cthulhu stage, using an independent subworld for three floors, twin freight elevators, automatic doors, and the current trading area.

当前定位
渡鸦临时基地对应主线第一阶段:克苏鲁之眼被击败后,渡鸦刚刚抵达泰拉大陆。它是一座仍在建立秩序的地下前哨,不是已经完成的大型总部。
基地使用 MiroonOS 提供的独立虚拟空间保存坐标、实体和可运动结构,因此货运电梯并非普通 Terraria 物块动画,而是能够真正承载玩家移动的动态设施。
三层结构
当前基地原型共有三层,并在中央结构两侧各布置一部重型货运电梯。
| 楼层 | 当前状态 | 用途 |
|---|---|---|
| 1F | 开放 | 出入口、会议室与最低信任交易 |
| 2F | 可抵达但封锁 | 后续基地功能预留 |
| 3F | 可抵达但封锁 | 后续剧情与大型设施预留 |
上层尚未开放的走廊会保持低照度,门也不会因玩家靠近而解锁。能乘电梯抵达并不代表该区域已经开放。
使用货运电梯
玩家可以对着电梯本体或空电梯井右键,打开或关闭楼层面板。面板提供 1F、2F、3F 三个按钮:
- 选择目标楼层;
- 电梯开始沿井道移动;
- 站在轿厢内的玩家会与平台一同移动;
- 到站后从对应楼层的自动门离开。
即使电梯当前停在其他楼层,也可以对着空井位置呼出控制面板。
自动门与照明
已解锁的自动门会在玩家靠近时逐帧打开,离开后重新关闭。不同楼层的门具有独立权限,因此上层封锁门不会响应靠近判定。
基地照明从实际灯源向外传播,遇到实体墙体会快速衰减。电梯井保留少量纵向氛围光,确保玩家能够意识到井道仍连接其他楼层。
当前可用内容
第一阶段主要开放会议室交易。维罗妮卡使用子世界的虚拟 NPC 层存在,不会把 Terraria 主世界 NPC 实体泄漏进独立空间。
Current Role
The Raven Temporary Base corresponds to the first main-story phase, after the Eye of Cthulhu has been defeated and Raven personnel have only recently arrived on the Terraria continent. It is an underground outpost still being established, not a completed headquarters.
The base uses MiroonOS to maintain independent coordinates, entities, and moving structures. Its freight elevators are not ordinary animated Terraria tiles: they are dynamic structures that physically carry the player.
Three-Floor Layout
The current prototype contains three floors, with one heavy freight elevator on each side of the central structure.
| Floor | Current State | Purpose |
|---|---|---|
| 1F | Open | Entrance, meeting room, and minimum-trust trading |
| 2F | Reachable but locked | Reserved for later base functions |
| 3F | Reachable but locked | Reserved for later story and large facilities |
Unreleased upper corridors remain dim and their doors do not unlock when approached. Reaching a floor by elevator does not mean that its rooms are open.
Using a Freight Elevator
Right-click an elevator or an empty shaft to open or close the floor panel. The panel contains 1F, 2F, and 3F controls:
- choose a destination floor;
- the elevator begins moving through the shaft;
- players standing in the cabin travel with the platform;
- leave through the automatic door when the elevator arrives.
The controls can still be opened from an empty shaft while its elevator is parked elsewhere.
Automatic Doors and Lighting
Unlocked automatic doors open frame by frame as the player approaches and close again after the player leaves. Access permissions are independent for each floor, so locked upper-floor doors ignore proximity.
Lighting propagates from actual fixtures and decays sharply through solid walls. The elevator shafts retain a small amount of vertical ambient light so players can tell that they connect to other floors.
Currently Available Content
The first phase primarily opens the meeting-room trading area. Veronica exists through the subworld’s virtual NPC layer rather than leaking a Terraria main-world NPC entity into the independent space.
